Recent Posts

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General Discussion / Re: Raspberry Pi
« Last post by CritFail on July 19, 2017, 11:01:38 AM »
Rezing this thread with actual first hand knowledge, yay!

So we have a Raspberry Pi that we use for retro consoles and it's awesome, buuuuut they are super delicate if you don't build them to last (we didn't) by getting a durable case, securing everything right, blah blah blah. And at times it lags a little (we have well over 600 games on there), but yeah it's worth how little the initial build costs. Neat little device.
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General Discussion / Re: How to bring in more people?
« Last post by CritFail on July 19, 2017, 10:59:33 AM »
I had an idea to advertise it to my 12k+ nerdy porn followers, but I'm not sure I want a lot of them here.  :-[ However, I may suggest to a couple privately they come check out the forum is Marcian is ok with it.
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Hobbies / Re: Escher's GIF Emporium
« Last post by Fyndhal on July 17, 2017, 02:59:30 PM »


My favorite part about this gif -- not a single arrow misses it's mark.
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Hobbies / Re: Escher's GIF Emporium
« Last post by dumps on July 17, 2017, 09:08:51 AM »
+1 for AG


And as always:

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Faete Workshop / Re: Faete Premise
« Last post by Marcian Tobay on July 16, 2017, 12:11:04 AM »
That sounds like a fantasticly fun game. It's the first time I've seen the actual premise; previously it was just "concept" and artwork. That said, it sounds great. As the players complete challenges, are there rewards? Are the rewards, if they exist, enough to offset the attrition that accrues during Challenges? Or do the characters get stronger/weaker as they go through? If they weaken (via accrued damage/loss of resources, etc.) the best course is to choose the hardest challenges first and then work your way to easiest. If they grow stronger, then the optimal choice is to choose easy challenges then tackle the harder ones after you've gotten some rewards. Either way, you should have some challenges that are deceptive in their apparent difficulty -- killing 5 monsters, but one monster teleports away (and shuffles challenges when doing so) for instance?

Anyway, I'm super excited for you. This sounds excellent!

When you complete a challenge, there is no immediate reward beyond "You're that much closer to completing the game". Characters will get stronger by gaining new items but, presumably, grow weaker by taking damage throughout the game.

A teleporting monster is a GREAT idea. I'll see if I can make it work.

Each game, there are tiles that heal and tiles that give you items, but the costs for them are different each game. You may draw the tile that says "Spend 3 health to get an item" or the one that says "Spend one defeated Monster token". As such, the paths to strength and success are different each game, with the value of a defeated monster fluctuating based on this randomized "market value".

The goal is to force the players to adapt dynamically to each game rather than having a "best strategy". A game where the challenge involves discarding gained items will have a very different strategy than a game that involves you sacrificing Health points or a one where the challenge is that a "Boss Fight" Monster Spawns.

It's also worth noting that monsters "Hunt" each turn. At the end of a turn, they move one space closer to the nearest person. If they land on a person, they do the Hunt effect below, which is often but not always damage. They can also be disorienting rug-pulls like "lose items" or "monsters spawn" or "all other monsters heal"... maybe even "All other monsters get a +1 Damage Counter". This in itself should affect discussions of priorities and whcih monsters to attack first. I really wanted to come up with critters that spawn table debate about which is the strongest and what the priority is. :)
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Faete Workshop / Re: Faete Premise
« Last post by Marcian Tobay on July 16, 2017, 12:04:40 AM »
Your post inspired me to make a video explaining the core concepts of Faete. It also spawned a conversation with my fiancee which, in turn, resulted in my agreeing to write a rule book. The video should come out this week, if I can swing it.
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Hobbies / Re: Escher's GIF Emporium
« Last post by Fyndhal on July 14, 2017, 10:20:24 PM »
I <3 this thread already!
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Hobbies / Escher's GIF Emporium
« Last post by Escheresque on July 14, 2017, 06:36:55 PM »
I got me a hobby and it is collecting Reactions/GIFs! I wanted to take a crack at setting up a "shop" of sorts so I could share my massive collection in bits and pieces and if people want to use me to find gifs of things or certain reactions for them, they can request it here.

First up, I'm stealing inspiration from our darling Fyn to share some American Gods GIFs:































Bonus!

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Faete Workshop / Re: Faete Premise
« Last post by Fyndhal on July 13, 2017, 12:39:26 AM »
That sounds like a fantasticly fun game. It's the first time I've seen the actual premise; previously it was just "concept" and artwork. That said, it sounds great. As the players complete challenges, are there rewards? Are the rewards, if they exist, enough to offset the attrition that accrues during Challenges? Or do the characters get stronger/weaker as they go through? If they weaken (via accrued damage/loss of resources, etc.) the best course is to choose the hardest challenges first and then work your way to easiest. If they grow stronger, then the optimal choice is to choose easy challenges then tackle the harder ones after you've gotten some rewards. Either way, you should have some challenges that are deceptive in their apparent difficulty -- killing 5 monsters, but one monster teleports away (and shuffles challenges when doing so) for instance?

Anyway, I'm super excited for you. This sounds excellent!
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Social/Political / Re: So... Trump's an Idiot
« Last post by dumps on July 12, 2017, 10:31:52 PM »
I cut myself off from the news media after he was successfully elected.  I'm terrified of what is happening, to the point of overwhelming anxiety.  He is tearing down every single thing I have worked for in my life, and getting worshiped for it.
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