Author Topic: The LSA System  (Read 681 times)


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The LSA System
« on: May 19, 2017, 08:18:17 PM »
Luck, Skill, and Ability.

Three dice to total up against a difficulty set by the DM, with larger dice representing better skill or ability.

Luck is 1d10. A constant companion through your leveling career.

Skill starts at 1d4, but if you're proficient in the task it becomes a 1d6 at level 1. As you go up in levels, your skill increases until eventually you hit a d10. If you have Expertise in a particular skill, increase the die size by 1, to a maximum of 1d12.

Attributes as numbers that act as abstractions for your Ability. A 1 or a 2 is a d4, a 7-8 is a d10. 9-10 is also a d10, unless your class allows you to use a d12.

To determine starting stats, roll 6d4 and give your starting scores a +4, a +3, two +2s, and a +1. One bonus per die.

The system is still under heavy development, but this is the core dice-rolling mechanic that determines success or failure. Since it's 3 dice instead of a single d10 the odds of "Rolling a Critical Failure" are minimal, and the more skilled and able you are at a task the more improbably it gets until it's essentially negligible.

Critical Successes/Hits occur when you beat the difficulty by 5. And a Lucky 7 (Rolling a 7 on all three dice) is an automatic success that yields the maximum result.


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Re: The LSA System
« Reply #1 on: May 22, 2017, 08:28:19 AM »
Momentarily hijacking this to say hello, it's nice to see you.
"Not queer like gay. Queer like, escaping definition. Queer like some sort of fluidity and limitlessness at once. Queer like a freedom too strange to be conquered. Queer like the fearlessness to imagine what love can look like…and pursue it." Brandon Wint